OpenGL 3.3 different colours with fragment shader [solved]
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            by 
                Andrew Seymour
            
        on Stack Overflow
        
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        Published on 2013-11-02T16:38:27Z
        Indexed on 
            2013/11/03
            15:53 UTC
        
        
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I'm an OpenGL newbie. I'm trying to colour 3 circles but only 3 white circles are appearing. n is 3 in this example. Each vertice has 5 points, 2 for position and 3 for color
Here is where I think a problem may lie:
    glEnableVertexAttribArray(0);
    glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
    glVertexAttribPointer(
        0,                  
        2,                 
        GL_FLOAT,           
        GL_FALSE,          
        5*sizeof(float), 
        (void*)0            
    );
    glEnableVertexAttribArray(1);
    glVertexAttribPointer(
        1, 
        3,
        GL_FLOAT,
        GL_FALSE, 
        5*sizeof(float), 
        (void*)(2*sizeof(float))
    );
    glDrawElements(GL_TRIANGLES, 20 * 3 * n, GL_UNSIGNED_INT, 0);
    glDisableVertexAttribArray(0);
    glDisableVertexAttribArray(1);
My shaders:
#version 330 core
in vec3 Color;
out vec4 outColor;
void main()
{
    outColor = vec4(Color, 1.0);
}
#version 330 core
layout(location = 0) in vec2 position;
layout(location = 1) in vec3 color
out vec3 Color
void main(){
    gl_Position = vec4(position, 0.0, 1.0);
    Color = color;
}
Thanks for taking a look Andy
EDIT:
layout(location = 1) in vec3 color
    out vec3 Color
layout(location = 1) in vec3 color;
    out vec3 Color;
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